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Credits

DESTINY 2

Technical Dialogue Designer — Bungie, Inc.

As a Technical Dialogue Designer on Destiny 2, I shipped 3 major expansions as well as numerous seasonal releases to round out the end of the Light and Dark Saga. This video showcases just a few of my contributions to the project.

  • Designed batchable voice processing pipelines using Reaper and lua scripts in order to ensure consistent quality across thousands of lines for thirteen languages.
  • Coordinated with stakeholders on partner teams like Localization, Cinematics, Narrative, and Design to ensure that the dialogue presentation best supported the creative vision of Destiny 2.
  • Attended recording sessions both remotely and in person to advise on voice direction based on needs of the gameplay.
  • Designed, contributed, and implemented sounds for abilities, ambience, weapons, and combatants in the game.
  • Mentored and trained junior members of the dialogue team.
  • Used a proprietary engine and tools as well as Wwise to troubleshoot and fix bugs in order to meet quality standards for shipped products.