As a Senior Audio Designer on Highguard, I worked with Narrative, Designers, Artists, and Programmers to create a compelling audio experience for the game across both Sound Design and Dialogue.
- Owned the design and implementation of audio for several weapons, weapon mods, character abilities, and gameplay systems.
- Designed and implemented audio for dynamic locomotion systems like character footsteps, foley, mount footsteps, that would change based on speed and movement type.
- Led the dialogue development process from concept to ship. Worked with the Narrative Director to cast, record, direct, edit, and implement all VO in nine languages.
- Worked with game designers to create an automated VO implementation workflow in Google Apps Script that would populate data tables in Unreal with VO, subtitle strings, playback logic, and other data.
- Developed a VO playback system that would dynamically change based on game and player state.
- Attended VO recording sessions both remotely and in person, working closely with the VO Director to ensure that the needs of the game were considered.
- Collaborated with other audio designers to create a unique UI audio experience.