As a Sound Designer on Life is Strange: Before the Storm, I began my career by helping carry on the legacy of the award winning Life is Strange series.
- Designed and implemented sound effects in the game using DAWs and the middleware CRI AtomCraft.
- Coordinated with Narrative, Cinematics, Animation, and Engineering to design and implement audio via a proprietary editor tool.
- Recorded and edited scratch VO on the mocap stage. Implemented as temporary VO to assist production while waiting for official VO.
- Edited and implemented VO delivered by a third party recording studio. Kept track of pickup VO via proprietary script software. Also implemented localized VO for the Japanese language pack.
- Designed ambiences and cinematics in 5.1 surround. Created ambient emitter systems for all environments of the game using Unity's audio tools.