As a Sound Designer on Life is Strange: True Colors, I was part of a small audio team that created an immersive audio experience for a thrilling but cozy narrative driven adventure game.
- Designed and implemented most sound effects in the game using DAWs like Reaper, Ableton, Sonar, and the middleware Wwise.
- Conceptualized and designed a dynamic system for supernatural ability sounds that would change based on gameplay information.
- Designed ambiences and cinematics in 5.1 surround. Created ambient emitter systems for all environments of the game using Unreal Blueprints and audio tools.
- Ran full performance capture sessions, recording VO to be synchronized with facial capture data. Edited and implemented VO in game.
- Assisted in implementing multiple VO languages for simultaneous release.