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Credits

MARATHON

Technical Dialogue Designer — Bungie, Inc.

As a Technical Dialogue Designer on Marathon, I was brought onto the project in the early stages to prototype and iterate on VO and combatant audio systems. I also contributed to various source jams for the project.

  • Prototyped VO playback systems in Wwise.
  • Recorded temp VO for early iteration of the game.
  • Designed and implemented combatant sounds for early iteration of the game.
  • Designed and contributed sound effects for source jams.
  • Gave feedback on casting voice actors for the game.