As a Technical Dialogue Designer on Marathon, I was brought onto the project in the early stages to prototype and iterate on VO and combatant audio systems. I also contributed to various source jams for the project.
- Prototyped VO playback systems in Wwise.
- Recorded temp VO for early iteration of the game.
- Designed and implemented combatant sounds for early iteration of the game.
- Designed and contributed sound effects for source jams.
- Gave feedback on casting voice actors for the game.